I have never been a great online player, which meant I rarely ventured outside the confines of my local network, even then only to be slaughtered most of the time (I am a turtler and have problems coping with those who rush). At the time the original came out, I played a lot of RTS games including StarCraft. The original StarCraft was an RTS classic. 12 years later, does Blizzard still have what it takes to bring StarCraft into 2010?īefore we examine the game, this reviewer would like to give readers some background about his experience with StarCraft. We have seen a lot of great (and not so great) RTS games, like Supreme Commander expanding and evolving the RTS genre. After a decade long wait, here it is: StarCraft II: Wings of Liberty. ![]() Like most gamers, we thought we would never see a sequel for this legendary game. It isn’t a coincidence that it is StarCraft that is used for online game sports in South Korea. Released in 1998, the game has sold over 11 million copies (source: Wikipedia), and has a strong following amongst RTS-gamers who see it as one of the most balanced RTS-games ever created. In that regard, the original StarCraft must be one of the most successful games available. The mark of a truly successful game, then, must be how long people keep playing it. ![]() How does one measure the true success of a game? Sales figures from the first few months may be an indicator, but many games flare up, sell en masse due to hype, and then fade away in obscurity. Does Blizzard still know how to make an RTS game, or has World of Warcraft driven them from their roots? StarCraft II: Wings of Liberty is the sequel to the enormously successful StarCraft from Blizzard Entertainment.
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